Another major change in the gameplay of Second Edition was the new method of handling dilemmas. Additional rules and cards were created to try to stem this problem. Yu-Gi-Oh! White Border Edition. He did question the internal logic of some of the scenarios; for example, "some of the Missions must be undertaken by specific affiliations – why can't the Federation assist with the fever outbreak on Nahmi IV and why can't the Romulans hunt for artifacts on Barradas III?" The set was available in 60-card starter decks and 9-card expansion packs.[9]. This vintage lot from Decipher is still in it's original packaging- never opened! The expansion was sold in two preconstructed 60-card starter decks (one Federation, one Klingon) and 11-card expansion packs. Gameplay included strategies based on having the right commander aboard his or her ship and following the opponent around. Contains 60 cards game rules to get you started. 1994 Star Trek Customizable Card Game: 1st Edition Premiere - White Bordered Expansion Set [Base] #GLFO Geordi La Forge. It was originally available as a mail-in redemption included in the Official Player's Guide published by Brady Games. Fractured Time (release: October 13, 2004) Fractured Time was a 40-card boutique product that introduced events that had an effect over time by use of a new keyword (Decay) and concepts involving alternate timelines, which the Star Trek universe has often called upon, including the first cards from the "Mirror Universe" that would eventually be revisited in three years with In a "Mirror, Darkly". Star Trek The Next Generation Customizable Card Game Trading Card Game White Border Edition 15 Card Expansion Pack: Amazon.co.uk: Toys & Games Select Your Cookie Preferences We use cookies and similar tools to enhance your shopping experience, to provide our services, understand how customers use our services so we can make improvements, and display ads. Find many great new & used options and get the best deals for Star Trek The Next Generation Customizable Card Game White Border Edition 2 Pack at the best online prices at eBay! New rules were developed to make the game slightly smaller in scope to adjust for limited resources, including the allowance of a secondary affiliation that would supplement the one sponsored by the product. Operation and oversight of the game was then taken over … The cards were sold as a complete set in boxes, complete with the icons of six different affiliations, designed to carry decks. Further information on how to use Second Edition cards in First Edition gameplay are listed in the First Edition Conversion Rules. Star Trek CCG DS9 Deep Space 9 Nine Complete Set with White Border Defiant. The collection introduced the concept of an "set icon" printed on every card in that set that would continue until the end of 1E. Star Trek Customizable Card Game lives on under the Continuing Committee. Each card represents an element of the Star Trek universe, such as a starship, a character, a planet or space mission, or an event. The packs were available for free from the Decipher website. All Second Edition cards have collector's numbering information in the lower right corner, in the format 1 A 23. The first number corresponds to the set, while the middle letter corresponds to the card's rarity (Common, Uncommon, Rare, Promo, Archive, etc. Cards also began to list collector's information (card number and rarity) in the lower right corner. 1994 Star Trek Customizable Card Game: 1st Edition Premiere - White Bordered Expansion Set [Base] #ESPO Instead of using First Edition's lengthy procedure of a 'seed phase', which could last upwards of 15 minutes, Second Edition employs an 'on-the-fly' method for constructing dilemma combinations. Holodeck Adventures (release: December 21, 2001) Holodeck Adventures was a 131-card set that expanded on the holographic characters that had been available since the Premiere set. They are as follows: – 34th Rule of Acquisition, Kivas Fajo – Collector, Borg Cube, Soong-type Android, QAlternate Universe Door, Bajoran Wormhole, Tarellian Plague Ship, Q's Tent, Dal'Rok, Plasma Torpedo, Assign Mission Specialist, Kevin Uxbridge, Patrol, Neutral Zone, Bat'leth, The Traveler: Transcendence, Chula: The Dice, Distortion of Space/Time Continuum, Amanda Rogers, Edo Probe, Q2, Berserk Changeling, Genetronic Replicator, Gold-Pressed Latinum, Lack of Preparation, and Masaka Transformations. First Anthology (release: June, 1997) The First Anthology (a concept that would return twice more) included six premium cards that would all later be featured in upcoming sets and was the first to feature cards that were not exclusive to The Next Generation. It was sold in 9-card expansion packs. As such, the only affiliations created were the Federation, Klingons, and Romulans, plus a group for other cards that didn't fit into the three main affiliations called Non-Aligned. To Boldly Go (release: August 18, 2006) To Boldly Go was another full 120-card expansion. 5. 11. Second Edition (release: December 12, 2002) The 2E premier was a 415-card introduction into the new mechanics of the restarted game. This set also began a tradition of foiling a select eighteen rares and inserting them into one of every seven packs. In fact, all printings after the first were planned to be white-bordered, but no more printings were made. The collection itself was later reprinted without the Tenth Anniversary logo and numbered 54 through 71. Each card was available for two months. It quickly added more expansion sets and continued to be printed until December 5th, 2007, when the last set was sold to Hill's Wholesale Gaming. Welcome to a universe with endless possibilities. 6. Once a mission attempt starts, the personnel will create away teams to encounter dilemmas which will challenge them in some way. Warp Pack (release: August, 1995) The Warp Pack was a selection of 12 white-bordered common cards to help make decks playable out of the box. All Good Things (release: July 9, 2003) All Good Things featured 41 new cards that provided new gameplay and mended the so-called "broken links" in the first edition – cards that were referenced directly or indirectly on other cards but had not yet been released. Star Trek The Next Generation Customizable Card Game White Border Edition Starter Set in Card Games. It was sold in 9-card expansion packs. The Star Trek Customizable Card Game is an out-of-print collectible card game based on the Star Trek universe. This set, however, does include the last of the cards with that icon, even though Reflections 2.0 also had foil cards in 2004. Official Tournament Sealed Deck (OTSD) (release: May, 1998) The Official Tournament Sealed Decks contain the same fixed deck of twenty new cards, designed to allow any other cards to be able to work together in a sealed format. [3] The game now has two distinct editions, though both forms of the game have many common elements.[4]. $4.95. Gameplay included a personnel for each affiliation that further took advantage of alternate mission selection, like the personnel in Reflections 2.0. In addition, two archive portrait cards were put in one out of every eighteen packs, featuring a larger picture area and restricted gameplay for upcoming cards. The expansion was sold in 11-card expansion packs. It was sold in 11-card expansion packs. The set consists of nineteen cards broken up into three different boxes, each focusing on an episode or movie for featured personnel, ships, and missions. 7. Gameplay included cards named after each of the previous releases, more Mirror Universe content, and alternate versions of other personnel who had not been featured in the Mirror Universe, including a battleship version of The Next Generation crew from Yesterday's Enterprise and a historically inaccurate Voyager crew from Living Witness. The "anthology-style" collector's box included ten Reflections expansion packs, a Starter Deck II, the USS Jupiter premium card, and a comprehensive card list. In the June 1995 edition of Dragon (Issue 218), Rick Swan admired the high production quality of the cards, and the fact that "a typical starter deck provides a good mix of all categories." cross-promotion). Winning involves strategy both during a game session and before playing, through the preparation of an effective play deck, chosen from a player's entire collection of cards. [16], Borg are half-mechanical lifeforms that use their superior numbers to overcome resistance and even make an enemy into one of their mindless number. The humans in this era are eager to get out into space and get bonuses for completing a space mission first. [7], First Contact (release: December, 1997) This set of 130 cards focused entirely on the movie Star Trek: First Contact, greatly changed gameplay and added the first new affiliation in the Borg. Each card was designed to work in both versions of the game, with varying degrees of success and introduced the first Original Series personnel and the ability to have an all-planet deck. The era of these expansions is considered by many players to be the 'golden age' of First Edition. Other aspects of the game increase player interactions: ships and personnel can battle, or otherwise affect each other; cards like events and interrupts can alter the environment for one or more players; and points can be scored using methods other than mission solving. ... First Edition Pokémon Individual Cards. However, cards from the First Edition are not allowed in Second Edition games. 0. The name is commonly abbreviated as STCCG or ST:CCG. The Dominion are a hierarchal society that, as the name implies, dominates other societies. It was available in randomized 60-card starter boxes (generally not playable right out of the box) and 15-card expansion packs. Other likeminded groups can have these icons as well; the Maquis[28] incorporate members of four different affiliations into their arsenal, while the Terok Nor personnel and ships represent the brief period of Cardassian/Dominion command of Deep Space 9. The expansion was sold in 11-card expansion packs. Starter Deck II (release: December, 1998) This set attempted to solve again the problems of playing the game straight from the box by including a 60-card Premiere starter deck along with eight new cards designed to allow the cards in the starter to work together. Initially released in 1994, the First Edition of the Star Trek Customizable Card Game was the first commercial offering from Decipher. Decks would consist of five missions, at least twenty dilemmas in a dilemma pile (see below) and at least thirty-five cards made up of the other five card types. Some of Decipher's concerns included the complexity and bloat that the game had built over seven years; there was no balanced 'cost' system for cards, causing stopgap and complex systems to be added to the game over time. Expand your power in the universe! Star Wars Complete Collectible Card Game Sets. It was available in 9-card expansion packs, greatly reducing the number of repeat common cards.[8]. The archive foils in this set featured two movie villains: the Borg Queen and Shinzon. Events typically have a longer-lasting effect on gameplay, while interrupts typically are used once for temporary effects. The USS Defiant was a special "twice as rare" white-bordered preview card. Gameplay included affiliation-specific dilemmas and reusable events utilizing a new keyword (Replicate). Amazon.in: Buy Star Trek The Next Generation Customizable Card Game White Border Edition Starter Set online at low price in India on Amazon.in. [18], Cardassians are wasteful in their pursuits of resources and can make great use of political prisoners. With a run of over thirteen years across two editions, the Star Trek Customizable Card Game proved to be both very popular and profitable for Decipher. Argent Saga 25 Card Expansion Pack 1 Generations $16.74. Other dilemmas simply have a consequence. Gameplay included the new faction's ability to upgrade by paying more for enhanced abilities, dilemmas based entirely on The Original Series (specifically the slide show images at the end of the classic episodes), and new strategies with The Original Series' main enemies: the Klingons and the Romulans. The cards were sold in 11-card expansion packs. We create virtual 1E, 2E and Tribble cards. Many players point to this expansion as the high point of the game. Join for local and online games. Reflections 2.0 (release: December 8, 2004) Reflections 2.0 introduced 61 new foil cards to the game and 60 foil reprinted cards from 2E Premier, Energize, Call to Arms, and most importantly, Necessary Evil. Text changes were made in 17 cards from the first ("Alpha") printing to the second ("Beta") printing of the Unlimited Edition, but all Alpha cards show a 1994 copyright date and all Beta cards show a 1995 date. Decipher no longer maintains any information on the ST CCGs on their website. In addition, the number of cards types went from nine to over seventeen in just a couple of years, which made the game much more difficult to learn. 8. The Star Trek Customizable Card Game is a collectible card game based on the Star Trek universe. As a result, they can be slow to start, but then can easily make up time. 3. [22] This is achieved in the game by giving them bonuses in almost all areas simply by having more of some resource than an opponent. Customizable with expansion booster packs. 10. [17] This is represented by a number of abilities that manipulate decks and ignore or otherwise force through dilemmas. Starting with this expansion, dual-affiliation cards were printed with both color borders (with equal rarity). It was created by Decipher, Inc., which also produced the Star Trek Customizable Card Game and The Lord of the Rings Trading Card Game.The game was produced from December 1995 until December 2001. [19] This is shown in a variety of drawing mechanisms, which allow players to find cards they want faster at a cost of discarding others. White Border cards dated 1994 are also from the core set. [21] They are conceived in the game as a kind of anti-Federation (see below) and often hurt all players to further their goals. Often if the personnel have the required skills or attributes they can overcome certain dilemmas' effects. For example, white border versions of several Alternate Universe cards exist and were released as part of a promo pack that was intended to be given away. The name is commonly abbreviated as STCCG or ST:CCG.It was first introduced in 1994 by Decipher, Inc., under the name Star Trek: The Next Generation Customizable Card Game.The game now has two distinct editions, though both forms of the game have many common elements. To fix this problem, the Second Edition was created. The affiliations found in Second Edition all follow rules that give them focus and distinguish them from one another, unlike most of the affiliations in First Edition. Also, they are the best at holding an opponent's personnel for gain.[20]. Reflections: The First Five Year Mission (release: November, 2000) This set consisted of 18-card packs that contained 17 random cards (from Premiere, Alternative Universe, Q Continuum, First Contact, The Dominion, and Deep Space Nine) and a special foil card. A cutout on the back of the box allowed buyers to know which new cards they were buying. The game was updated and re-released in 2002 as the Second Edition. At first, the game designers sought to introduce an entirely new game based on Star Trek; it would be simpler and be targeted to beginners, while the original game still produced expansions, but on a slower schedule. They are used in a separate deck to provide obstacles to the opponent's personnel attempting a mission. While the Star Wars Players' Committee was introduced by Decipher, the Continuing Committee was not. Nine were the second versions of missions that had originally appeared in the Premiere set. In the game's last years, it had grown too complex for new players to understand. When the First Edition was first produced, Decipher only had license for Next Generation material. By far the best game that Decipher Inc ever held the license to produce, Star Wars Customizable card game will forever live in the land of legend when it comes to trading card games. It introduced the affiliations of the Bajorans, Cardassians, Federation (with Deep Space 9, The Next Generation, and Earth factions), Klingons, Non-Aligned, and Romulan. Rarely do they affect cards already in play, but they can mess with an opponent's ongoing attempts to score points. Many cards central to the new form of the game can only conform to the new rules and setup. ?, 2005) The Adversaries Anthology was a collection of eighteen of the most popular Star Trek problems, enemies, and their ships in the game reprinted as foils. The game … A card's cost is listed in the top left-hand corner of a card, directly preceding the card's title as a single digit number (currently anywhere from 0 to 9). This narrow scope caused little attraction for players, and it was felt that only five more sets could be released before running the full course of available material. The Star Trek Customizable Card Game is a competitive strategy game set in the Star Trek universe and produced by Decipher. While production of full expansions for the First Edition stopped with the development of the Second Edition, special boutique expansion sets were made, such as the Enterprise Collection. The full rules for both editions of this game can be found on The Continuing Committee webpage (see External links below). In other words, players could make decks within a small pool of sealed cards and play. Star Trek: The Next Generation - A Klingon Challenge, https://memory-alpha.fandom.com/wiki/Star_Trek_Customizable_Card_Game?oldid=2500773. Second Edition cards are more expansive in their use of the card. Star Trek The Next Generation Customizable Card Game White Border Edition Starter Set by Star Trek: Amazon.it: Giochi e giocattoli In 1997, Decipher announced that a wider scope had now been licensed for the game: Deep Space 9, Voyager and The Next Generation movies would soon be depicted in new cards, thus the game's name was shortened to the existing title. Energize (release: May 21, 2003) Energize consisted of 180 cards intended to jumpstart the game from the premier. Original rules combined with new concepts caused loopholes in the game. It is published by Decipher from 1994 - 2003. He gave the expansion set a rating of 4 out of 6, saying, "Alternate Universe doesn't do much to expand the rules, but it serves as a good excuse to revisit a terrific product. This is the primary tool to divide the Federation affiliation into separate groups (The Original Series, The Next Generation,[25] Deep Space 9,[26] and Voyager[27] each have an icon representing their personnel and ships). The foil cards were further made important as 2004 was the 10th anniversary of Star Trek CCG, so a special Tenth Anniversary icon was added to the corner of these foils. In addition to the affiliations mentioned above, the First Edition also included the Kazon, Vidiian, and Hirogen affiliations. It introduced the Federation faction of the Maquis and expanded the core play of the game. Sensitive Search - A "preview" card that was also released in the Introductory Two-Player Game (also in White Border). The First Edition of the Star Trek Customizable Card Game was initially offered to the public as the Star Trek: The Next Generation Customizable Card Game (ST:TNG CCG). Check out Star Trek The Next Generation Customizable Card Game White Border Edition Starter Set reviews, ratings, specifications and more at Amazon.in. This set also introduced the Warp Speed format for quicker games and drafting capabilities. Second Anthology (release: March, 2000) The Second Anthology included six premium cards that would not be featured in upcoming sets. The game utilized material from all five live-action series, each Star Trek motion picture, at least one video game, Activision's Star Trek: Armada, and a board game, Decipher's Star Trek: The Next Generation - A Klingon Challenge. Star Trek The Next Generation CCG Unlimited Booster Packs. Le migliori offerte per Star Trek Next Generation 1994 Customizable Cards White Border Variants (eb2) sono su eBay Confronta prezzi e caratteristiche di … The standard card types and gameplay would remain, allowing some new cards to be used with the original cards, known as backward-compatible cards, or First Edition Compatible (abbreviated as 1EC) and attempting to satisfy longstanding fans of the original game. Star Trek Sealed Collectible Card Game Booster Packs. The box also contained two white bordered Premiere 60-card starter sets, two 15-card packs of white-bordered Premiere, two 15-card packs each of Alternate Universe and Q Continuum, and the Warp Pack. Star Trek The Next Generation Customizable Card Game White Border Edition Starter Set. Free shipping for many products! In addition, a case of display boxes was topped with a final Seven of Nine foil. It also contained the first ultra-rare card, the Future Enterprise. Romulans prefer espionage and sneaky tactics as opposed to direct confrontation. The expansion's ultra-rare was a Voyager-era Reginald Barclay. Four of these premium foil cards appeared randomly, one per display, on top of the packs inside the 30-pack display box. Furthermore, the scope of each card type could be realized in the early planning and a permanent seven card types were created: "dilemmas", "equipment", "events", "interrupts", "missions", "personnel", and "ships". The First Edition cards were very limited in what was printed on them due to the template that was used. Players paid money to obtain digital cards identical to their physical counterparts. Star Wars: Customizable Card Game (SW:CCG) is an out-of-print customizable card game based on the Star Wars fictional universe. If the mission is solved, the player earns the printed points. Call to Arms (release: September 10, 2003) Call to Arms was a double-sized set at 208 cards. printed entirely in Klingon (the design for which is markedly different from every other card in the game). Mirror, Mirror (release: December, 2000) This 131-card set introduced the Mirror Universe. The list is organized by card type and includes the rarity and set for each card. They do not work with any other affiliation. 12 Starter Decks- Factory Sealed! It was given away by Decipher as a thank-you to the players and collectors of the game. The cards were originally given away with a recommended $3.00 purchase of other Star Trek CCG products, one pair at a time, over a period of nine weeks. 12. This set of 18 foiled cards (and a supply of First Edition compatible cards from 2E) was intended to make that possible. Edition #1 (in a blue box) contained a set of three new black-bordered premium Federation cards and Edition #2 (in a red box) contained a set of three new black-bordered premium Klingon cards. The boxes also included a starter deck and some expansion packs from previous releases with the expectation that the game could be played right out of the box in a sealed tournament format. STAR TREK: THE NEXT GENERATION CUSTOMIZABLE CARD GAME White Border Edition Scan. ... Topps TV, Movie & Character Toys. One of the most attractive themes of the game is affiliations. Star Trek Customizable Card Game. The cards were sold exclusively from Decipher's website. Three hundred and sixty-three cards. It also included four special white-bordered preview cards that would all be reprinted in subsequent expansions. The expansion was sold in 11-card expansion packs. What is now known as First Edition (commonly abbreviated "1E" among players) is the original conception of the game, through various designers and iterations. ", The Star Trek TCG Is Still Going 10 Years After Being Canceled, Star Trek: The Next Generation Interactive VCR Board Game, https://en.wikipedia.org/w/index.php?title=Star_Trek_Customizable_Card_Game&oldid=998593512, Articles lacking reliable references from October 2007, Articles needing additional references from November 2011, All articles needing additional references, Articles with multiple maintenance issues, Creative Commons Attribution-ShareAlike License, This page was last edited on 6 January 2021, at 03:14. Starfleet is based on the pre-Federation days as depicted in Star Trek: Enterprise. Star Trek The Next Generation Customisable Card Game 60 Card Starter Set White Border Edition. As a result, six affiliations debuted in that set compared to three for the original. Swan also criticized combat, which was little more than "a comparison of weapons ratings and shield ratings, but not particularly dramatic." The Dominion (release: January, 1999) This set of 130 cards introduced the Dominion affiliation. The Motion Pictures (release: April 17, 2001) The 131 cards in The Motion Pictures featured all nine of the Star Trek movies available at the time and the Voyager episode "Flashback", which ties into Star Trek VI: the Undiscovered Country. Are printed with a distinctive silver Border on the Star Wars: Customizable game... Session unique to personnel are treated as 0-cost online version ( formerly http... [ 20 ] gave me my wish. `` [ 13 ] players and of... A 24th-century James T. Kirk are affiliation-specific or have other requirements for earning their point values allowed...: 1995 ) a promotional card that had ties to the template that was also the full! 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